Discover Hidden Treasures in Baldur's Gate 3 Act 2
Table of Contents
- Introduction
- The Secret NPC
- The Shadow Wraith Pet
- Maestro's Benevolence
- Finding the Absolute
- The Blood of Lathander
- The Filigreed Feywild Bell
- The Gith Zerai Mind Barrier
- The Signed Travel Visa
- Quoth The Raven
- The Potion of Everlasting Vigor
- Three Extra Mind Flare Specimens
- Conclusion
Introduction
Baldur's Gate 3 is a game filled with secrets and hidden treasures that players can easily miss. In this article, we will explore some of the overlooked elements of Act 2. From secret NPCs to legendary items, we'll dive deep into the world of Baldur's Gate 3 and uncover the hidden gems that await players. So gear up and let's begin our journey into the secrets of Act 2!
The Secret NPC
🤫 The Secret NPC
One of the first secrets in Act 2 is an NPC and potential companion that players can find on the Nautiloid in Act 1. However, after the Nautiloid crashes, this NPC named Us mysteriously disappears. But fear not, because Us can still be found within the Mind Flayer colonies' morgue, locked inside a cage. To free Us, players will encounter a humanoid named Chop, who holds the key to the cage. Players can either convince Chop to release Us or slay him to obtain the key. Once Us is freed, they become a permanent companion. What makes Us even more interesting is their ability to magically transform into a cat when entering town, ensuring they don't cause panic among the locals. Talk about a brainy kitty! 🐱
The Shadow Wraith Pet
👻 The Shadow Wraith Pet
Coming in at number two is the Shadow Wraith pet. Located in Balthazar's hidden room, players can find a necromantic sigil inscribed on his workbench. As Gale, players can interact with this sigil and use the materials on the bench to create a Shadow Lantern. By combining a dead pixie and a broken Moon Lantern, Gale can conjure a formidable Shadow Wraith. This wraith has 24 health and possesses the ability to drain strength, dealing necrotic damage and potentially leeching its targets' strength. Additionally, the wraith can use necrotic claws to deal significant damage. However, the necromancy spell that summons the wraith requires a medium or small corpse and can only be used once per long rest. Not a bad addition to your arsenal! 💀
Maestro's Benevolence
🎵 Maestro's Benevolence
Instead of having Gale craft the Shadow Lantern to summon a wraith pet, players have the alternative choice of destroying the necromantic glyph. If chosen, Gale will gain Maestro's Benevolence, a permanent buff that grants advantage on concentration checks. This buff can be incredibly powerful in battles where concentration spells can make a significant difference. By maintaining them effectively, players and their party can gain an upper hand. Choose wisely and harness the power of Maestro's Benevolence! 🎩
Finding the Absolute
👁️ Finding the Absolute
Deep within Moonrise Towers lies a mysterious entity known as the Absolute. Players can find hints left within the hall, leading them to an ogre named Mig. Mig claims to hear strange sounds coming from the walls and above the barracks, but the guards dismiss her claims. However, if players pay attention and investigate further, they can find a crack in the wall. By inserting their arm into the crack, players get the unique opportunity to chat with the Absolute and learn some intriguing secrets. Uncover the mysteries of the Absolute if you dare! 🔮
The Blood of Lathander
💉 The Blood of Lathander
Prepare to wield the legendary Mace known as the Blood of Lathander. This extraordinary weapon has the power to save your life when your hit points reach zero, healing you for 2D12 and healing your party for 1D6. But that's not all! The mace also grants the ability to cast the incredibly powerful Sunbeam evocation spell. This spell deals massive radiant damage, searing and blinding all creatures in its path for 10 turns. What's more, players can even recast Sunbeam to move it without using an additional spell slot. And if that wasn't enough, the mace also possesses the ability to blind fiends and undead within six meters. To acquire this legendary mace, players must face numerous puzzles, traps, and challenges in the Rosiemoor Monastery and the Githyanki crash. It's like being in an Indiana Jones adventure! Just don't mistake your backpack for a museum! 🏛️
The Filigreed Feywild Bell
🔔 The Filigreed Feywild Bell
For those seeking protection from the shadow curse, the Filigreed Feywild Bell is a prized possession. To acquire it, players must free a trapped pixie from the Moon Lantern held by Carnag, the light of the Absolute. It's imperative to retrieve the Moon Lantern from Carnag without using it as a weapon to avoid the demise of its inhabitant. By doing so, players will receive the Pixie Blessing condition, protecting them and their entire party from the shadow curse. Additionally, players will be given the Filigreed Feywild Bell, which allows them to renew the blessing if it ever wears off. Great news for adventurers wanting to explore the shadow-laden world without fear! 🌑
The Gith Zerai Mind Barrier
🧠 The Gith Zerai Mind Barrier
Within the depths of the Mind Flayer Colony lies the Necrotic Laboratory, home to undead monsters. After clearing the room, players will encounter a brain puzzle. If successfully solved, players will discover a brain suspended in cerebrospinal fluid. This brain can be placed in a Mind Archive Interface connected to a slack-skinned head. Engaging in a dialogue with the slack-skinned head can have two outcomes. One option appears to be bugged at the moment, but choosing the alternative option grants players the permanent buff: "Gifts of the Mind Barrier." This buff provides a permanent advantage on intelligence saving throws. Harness the power of the Gith Zerai Mind Barrier and outsmart your enemies! 💡
The Signed Travel Visa
🛂 The Signed Travel Visa
For those willing to part with their gold, the Signed Travel Visa can be a valuable investment. Players must give all their gold to Garangot Thorm, the accursed keeper of coins. However, if players don't have at least 5,000 gold to offer, Garangot will refuse and attack. If players want their gold back, they can defeat Garangot and loot her corpse. Another tactic is to wait for Garangot to stand near a ledge and use a character with high strength to shove her off, enabling players to reclaim their gold. The Signed Travel Visa allows players to cast the transmutation spell "Flesh to Gold," turning the target into gold over three turns. It's a one-time-use consumable item, not the most extraordinary, but certainly intriguing! 💰
Quoth The Raven
🦜 Quoth The Raven
An allusion to Edgar Allan Poe's poem "The Raven," Quoth The Raven is a permanent pet that can be summoned using the Raven Gloves. These gloves possess the level 3 Conjuration spell, summoning Quoth The Raven. To acquire the gloves, players must venture to the east in the Shadowlands and speak to "He Who Was." He will provide a quest to find a ledger inside the bar known as The Waning Moon. This will initiate dialogue with the Wretched Distiller Fizzlebald Thorn, leading to combat or his demise. Upon obtaining The Ledger and returning to He Who Was, players must select the correct dialogue options to receive the Raven Gloves. Now you have a new feathery companion by your side! 📜
The Potion of Everlasting Vigor
💪 The Potion of Everlasting Vigor
To gain a permanent boost of +2 strength, players can obtain the Potion of Everlasting Vigor. This rare potion is offered by Arraj Bladra inside Moonrise Tower, but there's a catch. Arraj Bladra requires players to drink her blood, which will be quite unpleasant according to Astarian. Despite his protests, players can still choose to drink it, losing some approval but gaining the incredible strength boost. It's a small price to pay for such power! 💪
Three Extra Mind Flare Specimens
🧠 Three Extra Mind Flare Specimens
In Act 2, players can acquire three additional Mind Flare specimens that are easy to miss. The first one can be found in the Moonrise Tower's kitchen. When interacting with Lindsella, who boasts about her mind control abilities over three nulls, players can attempt to sever her control using their own illithid powers. This will cause the nulls to tear her apart, enabling players to quietly take the Mind Flare parasite specimen from her corpse. The other two specimens can be found on the corpses of Malik and Marum, located right before the attack on Moonrise Towers begins. These additional specimens can be easily overlooked but prove to be valuable resources. 🐛
Conclusion
Act 2 of Baldur's Gate 3 is a treasure trove of hidden secrets, pets, legendary items, and mysterious characters waiting to be discovered. From secret companions to powerful artifacts, players can embark on a thrilling adventure and uncover the hidden depths of the game. So go forth, brave adventurers, and don't forget to explore every nook and cranny of Act 2. Who knows what other surprises await you in the shadows? 👣
Highlights:
- Act 2 of Baldur's Gate 3 is filled with hidden secrets and treasures.
- Players can discover a secret NPC named Us, who can become a companion.
- The Shadow Wraith pet can be summoned using Gale's necromantic abilities.
- Players have the choice of obtaining Maestro's Benevolence or crafting the Shadow Lantern.
- The Absolute and the Blood of Lathander offer unique encounters and powerful items.
- The Filigreed Feywild Bell protects players from the shadow curse.
- The Gith Zerai Mind Barrier grants a permanent advantage on intelligence saving throws.
- The Signed Travel Visa allows players to cast the Flesh to Gold spell.
- Quoth The Raven is a permanent pet that can be summoned using the Raven Gloves.
- The Potion of Everlasting Vigor grants a permanent boost to strength.
- Players can acquire three extra Mind Flare specimens as hidden resources.
FAQ
Q: Where can I find the Secret NPC, Us?
A: Us can be found in the Mind Flayer colonies' morgue in Act 2.
Q: How can I summon the Shadow Wraith pet?
A: Interact with the necromantic sigil in Balthazar's hidden room and use the materials on the workbench to create a Shadow Lantern.
Q: What is Maestro's Benevolence?
A: Maestro's Benevolence is a permanent buff that grants advantage on concentration checks.
Q: How can I find the Absolute?
A: Follow the hints in Moonrise Towers and interact with the crack in the wall to chat with the Absolute.
Q: Where can I find the Blood of Lathander?
A: Complete puzzles and challenges in the Rosiemoor Monastery and the Githyanki crash to acquire the legendary mace.
Q: How does the Filigreed Feywild Bell protect against the shadow curse?
A: Free the trapped pixie from Carnag's Moon Lantern without using it as a weapon to acquire the Filigreed Feywild Bell.
Q: What is the ability granted by the Gith Zerai Mind Barrier?
A: The Gith Zerai Mind Barrier grants a permanent advantage on intelligence saving throws.
Q: How can I acquire the Signed Travel Visa?
A: Give all of your gold to Garangot Thorm, the accursed keeper of coins, to obtain the Signed Travel Visa.
Q: How can I summon Quoth The Raven?
A: Speak to "He Who Was" in the Shadowlands and complete the quest to acquire the Raven Gloves.
Q: How can I obtain the Potion of Everlasting Vigor?
A: Find Arraj Bladra inside Moonrise Tower and accept her offer to drink her blood in exchange for the potion.
Q: Where can I find the extra Mind Flare specimens?
A: In the Moonrise Tower's kitchen and on the corpses of Malik and Marum.
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