Master Reiko's Grappler Skills in Mortal Kombat 1

Master Reiko's Grappler Skills in Mortal Kombat 1

Table of Contents

  1. Introduction
  2. Reiko in Mortal Kombat 1
  3. Reiko's Close Range Combat
  4. Grappler Abilities
  5. Projectile Attacks
  6. Overhead and Low Attacks
  7. Combo Starters and Air Combos
  8. Grounded Gameplay
  9. Combo Extensions and Enders
  10. Wake-up Attacks
  11. Conclusion

Introduction

What's up, Mortal Kombat fans? In this ultimate beginner's guide, we're going to dive deep into the world of Reiko in Mortal Kombat 1. Whether you're a seasoned player or just starting out, this guide will provide you with the best strategies, tips, and tricks to master the game. We'll cover everything from Reiko's close range combat skills to his combo starters, air combos, and wake-up attacks. So, let's get started and unleash the true Menace on the field!

Reiko in Mortal Kombat 1

Reiko is a force to be reckoned with in Mortal Kombat 1. As a true Grappler, he excels at close range combat, making him a formidable opponent. One of his signature moves is the grapple attack, down back four to one. This command grab not only hits even if your opponent is blocking but can also be enhanced for more damage by using two bars of meter. Reiko also possesses a projectile attack, back forward two, which covers some distance and can be used to counter opponents who try to zone you out. Additionally, he has a full-screen slide, back forward three, that can be enhanced for combo opportunities. Reiko's versatility and power make him a dangerous character on the battlefield.

Reiko's Close Range Combat

Reiko's close range combat skills are second to none. With his command grab, down back four to one, he can quickly close the gap and deal significant damage to his opponents. This move is a true grapple, meaning it cannot be blocked. Enhancing this move with two bars of meter will not only increase its damage but also open up combo possibilities. Reiko's kicks are also worth mentioning, with his four and three kicks having excellent reach and combo potential. His back three is particularly useful as it can chain into combos, adding to his already impressive offensive repertoire.

Grappler Abilities

Reiko's Grappler archetype is evident in his playstyle. His focus on close range combat and command grabs makes him a formidable opponent in hand-to-hand combat. His command grab, down back four to one, is a true menace to his opponents. This move cannot be blocked, and its enhanced version inflicts even more damage. Reiko can quickly become a nightmare for his opponents, punishing them for getting too close and exploiting any openings with his devastating grapple attacks.

Pros:

  • Powerful close range combat
  • Command grabs that cannot be blocked
  • Enhanced moves for increased damage

Cons:

  • Relies heavily on being at close range
  • Enhanced moves require meter usage

Projectile Attacks

While Reiko is known for his close range combat skills, he also has some tricks up his sleeve for dealing with opponents who try to zone him out. His projectile attack, back forward two, allows him to engage from a distance and disrupt his opponent's strategy. Though it doesn't have the same range as some other characters' projectiles, it can still be a useful tool to force opponents to approach or create openings for a devastating combo. Reiko's ability to switch from close range to mid-range combat makes him a versatile character on the battlefield.

Overhead and Low Attacks

Reiko may not have an extensive range of overhead and low attacks, but he makes up for it with his impactful moves. His forward two is an overhead attack that catches opponents off guard, dealing a solid 90 damage with a single hit. This move can be particularly effective against opponents who tend to block low frequently. Additionally, Reiko's low attacks, such as his back four or three slide, can be enhanced for combo extensions. Another option to keep opponents guessing is his combo string, two one four, which ends in a low attack, providing an element of surprise for those expecting high attacks. With Reiko, it's all about finding the right moments to exploit your opponent's weaknesses and keep them on their toes.

Combo Starters and Air Combos

Reiko has a few reliable combo starters that will allow you to dish out some serious damage. One of the most effective starters is four to one two four, which launches your opponent into the air, setting up for some devastating air combos. In mid-air, you have two options: two one four and one two one. Both combos deal the same amount of damage and can be followed up by the four to one two four string, which knocks your opponent back down for a hard knockdown. It's important to note that Reiko doesn't have any air specials, so these combos are more straightforward than air-special dependent characters. However, they still pack a punch and allow you to maintain pressure on your opponents.

Grounded Gameplay

Reiko's gameplay revolves around staying grounded and applying relentless pressure on his opponents. As a Grappler, he excels at close range combat, constantly looking for opportunities to punish his opponents. His combo starters, such as four to one two four, allow him to initiate devastating ground combos. While airborne combos are limited with Reiko, his grounded combos are where he truly shines. By utilizing his kicks, such as the back three, Reiko can extend his combos and deal significant damage to his opponents. Mastering grounded gameplay with Reiko will give you the tools to dominate your opponents in an up-close and personal fight.

Combo Extensions and Enders

Reiko's combo potential doesn't end with his initial string of attacks. There are several ways to extend your combos and maximize your damage output. One option is to cancel your four to one two string into an enhanced slide (forward one two back four three enhance). This not only adds extra damage but also creates opportunities for further combo extensions. Additionally, the four three string can be used for combo extensions and can be finished with a four three four for an impressive combo ender. Another staple combo ender is Reiko's down back three move, which not only does decent damage but also offers armor and can be used as a wake-up attack. Experimenting with different combo extensions and enders will allow you to find the most optimal combos for your playstyle.

Wake-up Attacks

Reiko has a couple of reliable wake-up attack options that can turn the tide of a match. His down back three move is a great way to end combos and catch opponents before they hit the ground, allowing you to continue the onslaught. Enhancing this move not only increases its damage but also grants Reiko armor, making it an excellent option for wake-up attacks. Another wake-up attack option is his down back one move, which acts as a parry. If your opponent attempts to pressure you while you're on the ground, using the parry move will counter their attack, dealing damage and allowing you to follow up with a combo extension. Reiko's wake-up attacks give him the tools to defend against aggressive opponents and punish them for their reckless play.

Conclusion

Reiko is a character that shines in close range combat, excelling as a Grappler. With his devastating command grabs and versatile combo start-ups, he can be a force to be reckoned with on the battlefield. While his range may be limited compared to other characters, his ability to pressure opponents and capitalize on openings makes him a formidable opponent. Mastering his grounded gameplay, combo extensions, and wake-up attacks will give you the edge you need to dominate in Mortal Kombat 1. So, practice your combos, unleash Reiko's power, and show your opponents what it means to face the Menace on the field!

Highlights

  • Reiko excels in close range combat as a Grappler.
  • His command grab, down back four to one, is an unstoppable threat.
  • Reiko has projectile attacks to counter opponents who try to zone him out.
  • Utilize overhead and low attacks to keep opponents guessing.
  • Maximize Reiko's damage output with combo starters and air combos.
  • Grounded gameplay is where Reiko truly shines.
  • Experiment with combo extensions and enders to find optimal combos.
  • Wake-up attacks like down back three and down back one give Reiko defensive options.
  • Master his playstyle and dominate the battlefield as the Menace on the field!

FAQ

Q: Is Reiko a beginner-friendly character? A: While Reiko may have some complex combo potential, his straightforward playstyle and reliance on close range combat make him a viable option for beginners.

Q: Can Reiko deal with opponents who try to zone him out? A: Yes, Reiko's projectile attack, back forward two, is a handy tool for countering opponents who try to keep their distance. However, remember that Reiko shines in close range combat.

Q: How can I maximize Reiko's damage output? A: Utilize combo extensions and enders, such as canceling the four to one two string into an enhanced slide or finishing with a down back three move. This will allow you to deal significant damage to your opponents.

Q: What are Reiko's wake-up attack options? A: Reiko has two reliable wake-up attack options. The down back three move is a great way to end combos and catch opponents before they hit the ground. The down back one move acts as a parry, countering opponents who pressure you while on the ground.

Q: What is Reiko's playstyle? A: Reiko is a Grappler character who excels at close range combat. He wants to apply pressure, punish opponents, and capitalize on openings to deal devastating damage. Staying grounded and maintaining relentless pressure is key to playing Reiko effectively.

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