Master the Blade: Warlock Fighter Multiclass Build Guide
Table of Contents
- Introduction
- Building Will: Multiclassing Warlock and Fighter
- Ability Scores
- Class Features
- Equipment
- Leveling Up as a Warlock
- Level 1: The Great Old One Subclass
- Level 2: Eldritch Invocations and Pact Boons
- Level 3: Darkness and Extra Attack
- Level 4: Feats and Ability Improvements
- Level 5: Level 3 Spells and Extra Attack (Again)
- Leveling Up as a Fighter
- Level 2: Action Surge and Choosing a Subclass
- Level 3: Champion Subclass and Extra Attack (Again)
- Level 4: Feats and Ability Improvements (Again)
- Level 5: Extra Attack (Yet Again)
- Level 6: Remarkable Athlete and Improved Initiative
- Equipment Choices
- Armor and Shields
- Weapons
- Accessories
- Strategies and Tips
- The Darkness Strategy
- Resting and Spell Slot Management
- Taking Advantage of Advantage
- Bard and Tadpole Synergy
- Conclusion
- FAQ
🗡️ Building Will: Multiclassing Warlock and Fighter
Introduction:
In this article, we will explore how to build and play Will, a versatile character in the game "Baldur's Gate 3." Will combines the powers of a warlock and a fighter to become a true blade of Frontiers. By multiclassing, we can maximize Will's combat abilities and make him a force to be reckoned with. This guide will cover everything from ability scores and class features to equipment choices and leveling up strategies. So, let's dive in and create a formidable character that excels in both spellcasting and melee combat!
1️⃣ Ability Scores
When starting as a warlock, Will's ability scores are aligned with those of a typical warlock. However, to optimize his potential, a Respec is recommended later on. By redistributing his ability points, Will can benefit more from certain scores, such as Constitution, which provides extra HP and helps with concentration saving throws. Balancing out his abilities will make him a more well-rounded character. Additionally, adjusting his dexterity will allow him to wear medium or light armor and improve his initiative.
2️⃣ Class Features
Will's journey begins as a warlock, and to fully realize his potential, we suggest starting with one level of fighter before taking a level of warlock. This grants him Constitution proficiency, which aids in concentration saving throws and provides armor proficiency. When selecting his background, persuasion and intimidation are recommended for effective dialogue handling. Acrobatics or athletics can be chosen as well, depending on personal preference.
3️⃣ Equipment Choices
As a blade of Frontiers, Will can wield both melee weapons and spellcasting abilities. Medium or heavy armor is the recommended choice, considering his lower dexterity. The Dark Justicier Half Plate is a notable medium armor option, providing advantageous stealth checks and Constitution saving throw benefits. For weapons, focus on bladed weapons that have additional damage types or dice rolls. Shields, such as the Justicier's Great Shield or safeguard shield, can enhance Will's defense. Accessories, like the Dark Justicier Helmet or Evasive Shoes, can further boost his Armor class or critical hit chances.
4️⃣ Leveling Up as a Warlock
As Will progresses in the warlock class, several key milestones should be reached. At level one, he should choose the Great Old One subclass to gain access to Mortal Reminder, which frightens enemies upon critical hits. Armor of Agathys and Arms of Hadar are excellent spells to select early on. Darkvision is crucial, as it allows Will to see in darkness spells, granting him an advantage against blinded enemies. At level three, Will gains the Pact of the Blade, enabling him to summon a melee weapon and use his Charisma modifier for attack and damage rolls.
5️⃣ Leveling Up as a Fighter
Once Will has obtained crucial warlock features, it's time to switch back to the fighter class to elevate his combat abilities even further. At level two, Action Surge becomes available, granting Will an additional action during combat. The Champion subclass is recommended, as it reduces the number needed to roll for critical hits by one. At level four, the choice between Savage Attacker and Ability Improvement depends on the selected fighting style. If using Great Weapon Fighting, Savage Attacker may not be necessary, but otherwise, it is highly recommended.
6️⃣ Equipment Choices: Weapons and Accessories
Will's weapon choices should emphasize the additional damage types or dice rolls that can be improved through Savage Attacker or critical hits. Blades such as the Knife of the Undermountain King, Thorn Blade, or Charge Bound Warhammer work well for this build. For accessories, the Dark Justicier Gauntlets, Cloak of Protection, and Strange Conduit Ring boost his damage output and increase critical hit chances.
7️⃣ Strategies and Tips
The primary strategy for Will is centered around utilizing darkness to his advantage. By casting darkness and attacking enemies within it, he gains advantage on his attacks and blinds his foes, granting them disadvantage. Action Surge allows for multiple attacks in the same turn, making the most of this strategy. Creative resting and spell slot management are recommended for optimal gameplay. Taking advantage of Bard synergies and utilizing the Tadpole power "Favorable Beginnings" further enhance Will's combat effectiveness.
8️⃣ Conclusion
With the combination of warlock and fighter classes, Will becomes a forceful blade of Frontiers. The focus on critical hits and versatility in melee and spellcasting abilities make him an exciting and powerful character to play. By carefully selecting abilities, equipment, and utilizing strategies, Will can dominate the battlefield and be a valuable asset to any adventuring party.
👥 FAQ
Q: Can I switch between ranged and melee combat with this build?
A: Absolutely! Will's multiclassing allows him to perform admirably in both ranged and melee combat. Eldritch Blast provides reliable ranged damage, while his packed weapon and melee attacks pack a powerful punch. Flexibility is one of the key strengths of this build.
Q: How important is it to maintain concentration on Darkness?
A: Maintaining concentration on Darkness is crucial for this build. By blinding enemies and granting advantage on your attacks, you maximize your combat effectiveness. Losing concentration can significantly impact your performance, so take precautions to protect it and replenish spell slots with short rests.
Q: Are there any other classes or party compositions that complement this build?
A: Having a bard in your party can greatly enhance this build. Their song of rest ability allows for more frequent short rests, ensuring you have an abundance of spell slots available. Furthermore, the synergy between Tadpole powers and Will's abilities can be incredibly beneficial, so having other Tadpole-infected party members can create powerful synergies.
Q: Can this build be effective without the specific armor and weapon choices mentioned?
A: While the suggested armor and weapon choices optimize the build, they are not absolute requirements. Feel free to experiment based on the available options in your game. Focus on finding items that boost critical hit chances, additional damage types, or rolls.
Q: Is this build suitable for both solo play and group play?
A: Yes, this build is versatile enough to excel in both solo play and group play. Whether you're adventuring alone or cooperating with a party, Will's combination of melee and spellcasting capabilities make him a formidable character. Just be sure to adjust your strategies accordingly for different scenarios.
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